We have begun migration of most wikis to our new host, Amazon Web Services. All but the top 100 wikis are in read-only mode until the migration is complete. Estimated completion: End of Week.
Beyond the Void Project's history
Video games have been a family thing since the beginning. Maxence, Manon, and Rémi got the same Super Nintendo NES game system when they were kids. While some people grow out of video games, our interest never faded. Eric started programming when he was a teenager, and passed his passion for digital creation on to his children.
Maxence has always been developing video games, while improving and developing his skills as a concept artist. The original idea of Beyond the Void comes from him; the game’s background, features, and gameplay. We came together as individuals around that concept, and have formed a team. Today, Beyond the Void is a team of four members, equally necessary to the success of the project.
Maxence takes care of the game’s code. Rémi’s input as the game designer is essential; he invents the game’s dynamics and gameplay, such as how many motherships with which skills, which attacks with how many damage percentages for which units.
Eric introduced blockchain technology to us. His passion for cutting edge technologies allowed us to see the possibilities of the blockchain sector. We took it upon ourselves to market a product that would be successful in this niche, but also to bring our game and the blockchain to the mainstream.
Remi followed through on Eric’s suggestion and developed our crowdfunding smart contracts, the Nexium bonus distribution for backer ranks, and is well on his way to becoming an Ethereum smart contract expert.
But making a great product isn’t enough. You also have to talk about it around you, develop partnerships, update people on our progress, go to events, and generally get the project out there. That’s Manon’s job. She is taking care of all of the project communication. She is active on all of the forum threads, social media, ads, articles, and scheduled events.
This way, Maxence, Rémi and Eric can focus on the game’s development.